A big one
The Campaigns » Devlog
I am awakened
Changelog Bugfixes
- Some UI fixes and gameplay fixes
- Scions are playable again
Changelog Features
- Massive code refactoring
- Added a feature where any card can be *invested* into another object, allowing more unique mechanics
- Added Build Tax. Structures now dont disappear into the aether after you play them but instead return to your deck. However you must pay 1 additional Supply for each Structure you already own! Im very happy with this change atm
- Factions draw an additional card
- Heroic Mode added. The first map is nice and done I think in terms of content. Might add a Legendary Mode too
- Camera Space is now restricted... I think
- Cool new shaders... mostly
- New Animations to permanents who spawn or die
- Fancy new Numbers for UI. I like em
- The amount of cards you draw is now displayed
- Deactivated AoE spawning cards and Environment Events for now, the need to be reworked in patch 0.1.7
Next - Inspector Update
- Add fancy numbers to the rest of UI
- Make Tooltips nicer
- Also make Cardsupplies, Gold and Cost indicators on cards more clear and understandable
- Rework the Inspector
- Add some fancy HP - Bar mechanics: Throw heal / damage numbers around and animate the HP bar as it ticks down
- Maybe rework card buffs too
Files
The Campaigns - Base Build 0.1.5.zip 80 MB
22 days ago
Get The Campaigns
The Campaigns
Status | Prototype |
Author | Petersome |
Genre | Strategy |
Tags | 2D, Deck Building, Fantasy, Roguelike, Singleplayer, Unity |
More posts
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- AI DoomAug 27, 2024
- v. 0.1!Aug 22, 2024
- Almost a gameJul 25, 2024
- InterfacesJul 09, 2024
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