Playtester's Delight
Divine Theatre » Devlog
I got some very good feedback from friends who played the game, I hope I made the tutorial a lot more clear on what to do. Of course there are still things that need better explaining, especially the magic system, but I'm mostly happy with the current state.
Golems took so much longer to implement than they should have, but that's because they required another rework on how attacks and species work. I think it's much easier to expand now.
Goals
- The attunement list in the Skills menu is still missing + there is no tutorial message explaining how that menu works
- Add the missing icons to Resting UI
- Draw and implement more Insect Kingdom Architecture
- Add Event Triggers, like closing / opening gates
- Projectiles and Bites deal weird amounts of damage
- Dying does not reset learned Magic in the Magic UI
- Golem attacks should follow the player a bit around instead of being static
- Warning Area's expansion is weirdly erratic although it expands linearly, maybe smooth it out near the mid to end point
Files
NNRPG 0.1.12.zip 60 MB
Aug 11, 2023
Webuil.zip Play in browser
Aug 11, 2023
Get Divine Theatre
Divine Theatre
RPG
Status | Prototype |
Author | Petersome |
Genre | Adventure, Role Playing |
Tags | dev, early, Indie, Prototype, Singleplayer |
Languages | English |
More posts
- Credits Unlocked!Nov 25, 2023
- Magic in a BottleNov 16, 2023
- Divine TheatreNov 09, 2023
- Mite-y UpdateSep 19, 2023
- Root GardensSep 04, 2023
- Insect StyleAug 23, 2023
- They level'd up!Jul 27, 2023
- The Harvest UpdateJul 18, 2023
- No Name BanditsJul 10, 2023
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