Insect Style
Divine Theatre » Devlog
New assets, new sprites, new new new.. well it's not that much new actually but the game is continously looking more polished. Feels good
I also discovered UnityEvents that can be set in the Inspector, the possiblities are endless, and the headaches hopefully 1 divided by endless
Also there are Fullscreen Shaders and all sorts of fun blending modes to play with. Ugh if I only knew how to utilise those well
Goals:
- Make it clearer in which armory tab you are in the armory menu
- Implement groggy Volume that makes you more and more tired in the tutorial as you walk towards the campfire
- Make menu buttons more eye catching when they first appear
- Implement (?) boxes for most UI to provide more information
- More Insect architecture and second floor stage
- Insect Golems deal too much damage to one another probably, maybe look into that
- Try to remove Bludging, Pierce and Slice as simple damaging properties and completely derive them from Weight, Size, Sharpness and Speed
- Make Dala more extroverted
Extra Goals:
For next snapshot or the one afterwards if I'm too lazy
- Poison and Laceration/ Bleeding Debuffs
- Actor UI displaying those debuffs with animation
- Some debugging tool to see enemy stats you click on
- Actor Targeting System
- Graphical improvement to the Position Targeting System
- Combat Logs and Pickup Lines disappear forever after a while for some reason
Files
NNRPG 0.1.13.zip 62 MB
Aug 23, 2023
Get Divine Theatre
Divine Theatre
RPG
Status | Prototype |
Author | Petersome |
Genre | Adventure, Role Playing |
Tags | dev, early, Indie, Prototype, Singleplayer |
Languages | English |
More posts
- Credits Unlocked!Nov 25, 2023
- Magic in a BottleNov 16, 2023
- Divine TheatreNov 09, 2023
- Mite-y UpdateSep 19, 2023
- Root GardensSep 04, 2023
- Playtester's DelightAug 11, 2023
- They level'd up!Jul 27, 2023
- The Harvest UpdateJul 18, 2023
- No Name BanditsJul 10, 2023
Leave a comment
Log in with itch.io to leave a comment.