Insect Style


New assets, new sprites, new new new.. well it's not that much new actually but the game is continously looking more polished. Feels good

I also discovered UnityEvents that can be set in the Inspector, the possiblities are endless, and the headaches hopefully 1 divided by endless

Also there are Fullscreen Shaders and all sorts of fun blending modes to play with. Ugh if I only knew how to utilise those well


Goals:

  • Make it clearer in which armory tab you are in the armory menu
  • Implement groggy Volume that makes you more and more tired in the tutorial as you walk towards the campfire
  • Make menu buttons more eye catching when they first appear
  • Implement (?) boxes for most UI to provide more information
  • More Insect architecture and second floor stage
  • Insect Golems deal too much damage to one another probably, maybe look into that
  • Try to remove Bludging, Pierce and Slice as simple damaging properties and completely derive them from Weight, Size, Sharpness and Speed
  • Make Dala more extroverted

Extra Goals:

For next snapshot or the one afterwards if I'm too lazy

  • Poison and Laceration/ Bleeding Debuffs
  • Actor UI displaying those debuffs with animation
  • Some debugging tool to see enemy stats you click on
  • Actor Targeting System
  • Graphical improvement to the Position Targeting System
  • Combat Logs and Pickup Lines disappear forever after a while for some reason

Files

NNRPG 0.1.13.zip 62 MB
Aug 23, 2023

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