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Divine Theatre
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Devlog
Credits Unlocked!
November 25, 2023
by
Petersome
Lots of stuff changed, much of which is backend stuff. New Dialogue system, new AI Movement System and fancy credits and the start of game. Certified owo Cool beans Goals: Actually add NPC Reactions t...
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Magic in a Bottle
November 16, 2023
by
Petersome
There is magic everywhere now! Also Stones are breakable now!! Also there is fancy music made by RaasBeertjie now!!! Press F7 to become god and push your woes away, or kill them with your mighty sword...
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Divine Theatre
November 09, 2023
by
Petersome
Hey, I found a good name for the game!! whaaa- I kind of half assed most goals from last goal list. There are big changes coming that require my attention Goals: Create and Implement Magic System...
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Mite-y Update
September 19, 2023
by
Petersome
Whats that?! A mite companion! Control it using the Control key (wow) and your right mouse button. Go! Send it to its doom by fighting a golem, or kill it yourself like the psychopath you are! Goals:...
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Root Gardens
September 04, 2023
by
Petersome
I'm feeling the strain Mr. Krabs. No additional goals met this time around, will try to implement them this time around Gardens look neat though Goals: Tryhard Poison and Bleeding, making them into se...
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Insect Style
August 23, 2023
by
Petersome
2
New assets, new sprites, new new new.. well it's not that much new actually but the game is continously looking more polished. Feels good I also discovered UnityEvents that can be set in the Inspector...
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Playtester's Delight
August 11, 2023
by
Petersome
I got some very good feedback from friends who played the game, I hope I made the tutorial a lot more clear on what to do. Of course there are still things that need better explaining, especially the...
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They level'd up!
July 27, 2023
by
Petersome
1
Oh no, they are eating ice cream in bites and shot up twelve orphanages! They level'd up!! And so can you! Experience the breathtaking 'Experience Points' Point in downtown Vancouver. Here you can col...
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The Harvest Update
July 18, 2023
by
Petersome
New magic, it makes you go all flower power. Annoying roots blocking the exit from a doomed suffocating damp cave of death and decay? Cut em with our new Gardening Magic Tech TM! And then replace them...
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No Name Bandits
July 10, 2023
by
Petersome
What?! Bandits! Not in my no name backyard! The game is shaping up, I'm quite proud. I feel like I can dedicate resources to just adding new gameplay content instead of functionality and backend stuff...
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What?!
July 02, 2023
by
Petersome
Male what soundeffect Goals: Ambience: Mist and somewhat improved water Fix issue when 2 or more enemies enter water at the same time Find a way to make particle effects of loot not be below walls Bet...
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Small bits
June 21, 2023
by
Petersome
I have successfully found a good design for the Touch function and the Mind palace: Remove them from the game Huff.. feels good... Again the smallest things turned out to be a lot more complicated to...
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The Library has opened
June 06, 2023
by
Petersome
1
There are books now, great quality, best quality, wonder who wrote them. And as an exclusive deal they all spawn next to our good Gahar! Goals Implement the Mind Palace portion of the new Menu Auto-eq...
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The plot thickens
May 24, 2023
by
Petersome
1
An ally! Who would've thunk? Will Gahar survive? Will Sasha survive? That and much more in the (hopefully) last part of the tutorial trilogy : Tutorial 3 : Revolutions. Savefiles exist now too and wor...
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Jesus Christ, That's Json Bourne!
May 18, 2023
by
Petersome
Look at all those pretty plants. Savefiles now cover almost everything, not that you would notice because the runtime version just forces you to take the Tutorial everytime anyway. But hey it works fo...
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More and Less
May 16, 2023
by
Petersome
1
I did some stuff I didnt have planned for this Snap, like a title screen ( wowzer level cool ) and overhauled Physics. Press H to spawn human bits :) Goals: Create basic Threat System for AI, so they...
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Hear me chat
May 07, 2023
by
Petersome
Amogus xD There are some serious Problems in my code that need refactoring, but refactoring has always been the death of game dev for me ... Goals: Draw Missing Icons ( Buffs and Prompts ) Implement a...
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Block, Shield, Clash
April 29, 2023
by
Petersome
The game just got 20% more Dark Souls We got em boys. Shields I mean. They don't work perfectly yet, especially near the edges, but they exist. Probably too strong, there is probably going to be a sta...
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Tutorial Part 1: Revelations
April 22, 2023
by
Petersome
Actually somehow did almost all things from last Goal list, even though it was much more work than it should have been. There were some insane mind boggling bugs. TIL when a MonoBehaviour is null it d...
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Begone Placeholders (mostly)
April 14, 2023
by
Petersome
Did done all the stuff from last goallist, although weapon swings look really ... not that good, gonna change it sometime. Don't go to the other map on the right side if you want to miss a new zone We...
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Big Loot
April 10, 2023
by
Petersome
Looting is here! And boy was it another act against god to make it work. I hope no one will ever see my code Next I need to fix a lot of small issues and clean up some ugly stuff. Its gonna be a vibe...
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Quality of Life : UI Reloaded
April 08, 2023
by
Petersome
Pretty much did everything from last goal list. Tooltips are still painful though ( did I mention my hate for UI? ) I think most basic stuff is present now and content can be added Goals for next Snap...
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Fragile Feeble Fumans
April 06, 2023
by
Petersome
Everything added from the Wishlist, including some funnies like a Charge Bar and AI that uses Bows correctly by charging them for a random time, but also missing the mark randomly. Fun time was had wi...
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Shoot
March 27, 2023
by
Petersome
New Stuff: Pretty much everything from the TODO list of last time. shoot shoot shoot No music yet though Goals: Make Icons more readable (zooming in) Basic Health HUD (who knows what that will look li...
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More Menus
March 11, 2023
by
Petersome
I hate UI New Stuff: Consumable and Reagent Items now exist Cooldowns and Amount Counter on Items A new Armory Menu (which illuminated some serious issues with my equipment model, thanks) , no sprite...
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It's almost a game
March 10, 2023
by
Petersome
A lot of random stuff has been added Goals for this Update Implement Items (moved to next update) Make footstep sounds dependent on what surface you are walking on (probably not going to do this for a...
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I build the wall
February 19, 2023
by
Petersome
Small stuff, new stuff Wall Tiles added (need some more refinement) More sounds, like footsteps Magic Menu added (in its barest form) Better Optimized Tiling (not that you would notice really) Enemies...
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3D -> 2D
February 19, 2023
by
Petersome
A once glorious 3D game is now downgraded to a semi-glorious 2D game There will be more names too, horrendous Well, it's the same game in spirit...
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Fancy Suits
December 26, 2019
by
Petersome
Armor does something. Yehaw See your remaining lifetime. With out new revolutionary HP BARS TM Regeneration. Armor regenerates but your body doesnt. Its a mixed up World...
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Fig Buxes
December 26, 2019
by
Petersome
Unequipping Armor now deletes their Texture properly More sophisticated Tooltips Don't be fooled, Armor still does nothing Some weird Hotkey Bugs regarding Trinkets have been fixed...
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Gah! Individuals? In my game!?!
December 26, 2019
by
Petersome
Added stuff: Cinemachine Cameras. They are neat, but for some reason the Player Sprite lags behind every frame Post Processing Goodies. It makes it seem like I know what Im doing Walking Animations. A...
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Hey, Its an Update
December 26, 2019
by
Petersome
Added some quick stuff: - Equipment Menu allows you to equip equippable equipment, but don't expect it to do anything yet - Replaced all the boring standard Unity UI Icons with boring standard new UI...
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First
December 26, 2019
by
Petersome
First Update Itch.io told me to do it in a buttery voice, and I am quite sheeplike...
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