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Divine Theatre » Devlog
I did some stuff I didnt have planned for this Snap, like a title screen ( wowzer level cool ) and overhauled Physics.
Press H to spawn human bits :)
Goals:
- Create basic Threat System for AI, so they can be in combat with more than 1 person at a time
- Expand Savefile to include Inventory and Magics
- Make Items more general (backend)
- Particle Systems for Buffs to signify that you are indeed buffed
- Implement Aggressive Behaviour for AI
- Have On-Hit Particle Systems Size be relative to the Organ that was attacked ( little for arms, big for head )
- Bugfixes:
- Dying while buffed leads to a permanent negative buff when respawning
- You can move while rested
- Text does not despawn when pressing F5
Files
0.1.3.zip 40 MB
May 16, 2023
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Divine Theatre
RPG
Status | Prototype |
Author | Petersome |
Genre | Adventure, Role Playing |
Tags | dev, early, Indie, Prototype, Singleplayer |
Languages | English |
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